Saturday, December 12, 2015

Tinker Crate: Biomechanical Hand

Today, I am thrilled to introduce you to Tinker Crates!

First, a backtrack to Kiwi Crates, the subscription kits for children, which I've reviewed on the blog here, here and here. When they were still in the appropriate age range, my girls thoroughly enjoyed their Kiwi Crates and spent many a happy hour independently creating and making with them. 

As they grew older, they needed different and more stimulating challenges. And were no longer satisfied to simply decorate, embellish and make pretty art and craft, now matter how gorgeous or ambitious the outcome.


For example, my oldest, who is eleven, is desperate to invent. She does basic computer coding, has a working knowledge of fundamental organic and molecular chemistry (but eschews Physics, curse it all), dabbles in cardboard and hot glue, has a sewing buddy in school with whom she discusses fabric, toy design and seam allowance, and recently dissected a sheep's brain and a squid, whose anatomy she explained to me in enough detail to convince me that hers was female.


Since she enjoys the pure Sciences, we tried the commercial Science kits - the ones with the test tubes and stinky cabbage paper and promises of man-eating slime and towering geysers and crime-fighting motion sensors.


It turned out that she much prefers stuff like Makey-Makey, Little Bits, Snap Circuits and turning the kitchen into a free-expression chemistry lab (I make her clean up after).


I don't mean to brag; I am only trying to explain that this child needs stimulation. Thrives on it. Is somewhat of a lost soul without it. And while the pure sciences are indeed stimulating, there is a part of her brain that craves the arts, aesthetic design, colors, simple making and creating. 

When I first heard about Tinker Crates, I was intrigued. Tinker Crates are Kiwi Crates for builders and, well, tinkerers, in the 9-16 age group. They feature STEAM*- motivated projects that encourage innovative and inventive thinking. They sounded like something my 11-year-old would like: applied Science in a box, that you make with your hands, and can play with after.  So I contacted the good people at Kiwi Crate, and they sent us a box to try out. The 11-year-old, as expected, was ecstatic. 

*STEAM: Science, Technology, Engineering, Art and Math

Whenever we do reviews, particularly of products I personally solicit, I have certain aspects in mind that I want to investigate. It sounds very mad-scientist, I know, but that's my training, and it sorta contaminates all the other parts of my life, even play. So, before I tell you about the crate itself and our experience with it, let me share what I was specifically looking out for. 

My first question was "Will this be enjoyable/suitable for my 11-year-old, who is within the 9-16 age range?" I'm willing to bet that anyone who's ever contemplated buying anything for their kid would look at the recommended target age, and probably ask that same thing.


More importantly, however, I wanted to know

(i) if this 11-year-old tackle it on her own without my (or any other adult's) help,


(ii) even if she could manage it independently, if she might benefit from adult facilitation, and what kind, and how much,


(iii) if she could learn from it without being explicitly taught something in words or pictures or video,


(iv) how manageable (or engaging) the projects were for kids on the lower end of that age spectrum, like my 9-year-old, or even my 7-year-old (who thinks she's 12),


(v) how long it would take her to complete the projects, given her already crammed schedule with school and after-school sports and enrichment activities. After all, this target age group are no longer the wide-eyed lower-elementary children who have zero homework (other than spelling and measuring household items in handspans). The reality of upper elementary and middle school kids are busy nights at the pool, cramming homework at breakfast, 7 am mornings at school band, lugging Invention Fair projects to and from their partner's house over the weekend, and clocking hours of french horn practice just before bedtime. And chores. And any other personal hobbies they might want to (fleetingly) enjoy during the minutes between. While Facetiming their friends out of state.


In other words, if we were investing in a subscription program that delivers a new kit every month, it would be a shame if we hadn't the time to enjoy each one.


On the other hand, we'd be less inclined to invest in it if the projects were so quickly sped through that they posed no challenge (or engagement) whatsoever.


Those expectations in place, we plunged right in.

Let's talk about our crate now - there is a different theme every month, and the one we were sent was the Biomechanical Hand.



This is the literature - a blueprint sheet of instructions and a booklet of supplementary material.

The blueprint sheet opens out to diagramatic step-by-step instructions, with accompanying tips,


and troubleshooting solutions. There is also a link to video instructions, for those so inclined.


The booklet contains historical background and modern industrial applications of the concept.


Specific to this project, there is also a section on the human hand -


an exploration of anatomy, 

as well as interesting observations on the some quirky workings of the human body.


In the booklet is also a secondary craft project, which we will share later.

Here are the materials themselves, for the main Biomechanical Hand project, and that secondary craft project based on the same concepts of levers and forces (Physics! Yes!).

Emily (she's the 11-year-old) started the secondary project first, because she'd made these straw puppets on her own in the past and found them familiar enough to tackle without my involvement. She completed them in an evening, and her sisters enjoyed playing with them after. 

Wedges are cut into the straws to create joints, turning them into levers. Cord is threaded through the straws. When the cords are pulled, the force generated bends the straws (the levers) at the joints (fulcrums) to animate the display. 

In the project below, the cords have the added function of mimicking muscles/tendons, which move bones.


On a separate evening a few days later, we tackled the actual Biomechanical Hand. 

This project required little bits of wood (the phalanges of the fingers and thumb) to be stuck to adhesive foam. 

and then eyescrews twisted into pre-drilled holes.


Emily could've done it by herself, but I was excited and insisted on participating. I was generously allocated part of one finger to work on.


Elastic and regular cord were then cut to length, secured and threaded through the various holes in the movable parts of the Hand.


Again, Emily was able to thread and tie everything on her own. It took her a while, because it was by definition a precise and somewhat fiddly task (but completely manageable).

Here is the finished Hand.

Here is Emily manipulating the hand - her fingers host loops on the cords that move the fingers and thumb.

Here are a couple of videos of the Hand in action.



Our verdict: we loved this Tinker Crate. Let me count the ways:

1   The materials - of high quality, as we've come to expect from the folks at Kiwi Crates. The only things we needed to supply on our end were scissors and some sticky tape - everything else came in the box. All the pieces work as they should, fit together as we hoped, nothing frustrated us or gave us slivers, and they came with enough extra(s) for miscalculations and just-in-case. For completeness' sake, here is a photo of what we had left after both projects:

2    The instructions - again, excellent. Clear and engaging diagrams, with enough explanations and guidance to help us get things right. The tips were placed exactly where and when we needed them to avoid going astray.
We did not watch the video - we did not need to.

3    The skill and age level - definitely suitable for an 11-year-old, although I am aware that my 11-year-old might be stimulated by different things than your 11-year-old. That said, I didn't observe or read anything in the manuals that couldn't be understood by even a typical 4th or 5th grader, especially if they already have a slight interest in Science. Overall, I'd say the suggested age range (9-16) is pretty accurate, although the younger kids (9, 10 year olds) will need some help with the more fine-motor tasks, especially if they aren't accustomed to crafting and constructing per se.

4    The level of engagement - this kit kept my 11-year-old busy and occupied on two separate evenings. The construction tasks require actual work - they're not just sticking decorative details or folding origami to create pretty trinkets. I'd go as far as to say that had my 9-year-old been the one to tackle the projects, she might have had to take a break in the middle and resume later. But the projects themselves are not difficult - in my 11-year-old's own words: "At first, I thought the instructions were overwhelming (because there were multiple steps), but once I actually started, they're really okay, and go faster than I thought."

5    The time investment - both projects (the straw puppets and the Hand) took at least an hour of concentrated work to complete, including the time taken to read and digest the instructions. We liked that they were neither so simple that ended up finishing it in mere minutes, nor that they were so time-consuming that we needed multiple sessions.

6    The need for adult involvement - I interfered on some of the less exciting tasks, like cutting the string and poking out the holes in the foam fingers (which I knew for sure even 7-year-oldss could do in their sleep anyway). Otherwise, my 11-year-old did everything else herself, from reading the instructions to constructing the projects and improvising and problem-solving. The straw puppets, for instance, required a lot more sticky tape than initially appeared, and she worked out on her own where and how to add the extra bits to better stabilize her structure.

7    The quality - of both the materials (as earlier mentioned) and the design of the projects - was good. The finished projects were sturdy - it was fun to play with them and not feel like they were made of glass.

8    The learning - I like explicit teaching, but I love inherent educational value even more. I believe that toys and playthings, for instance, are sources of learning in and of themselves; they don't have to be STEM toys, specifically. For instance, some of the absolute best learning can be found in a cardboard box: spatial orientation, physics, architecture, mathematics and geometry, design, engineering principles, textures . . . 

That said, I found both explicit and inherent learning in our Tinker Crate. The accompanying magazine, for instance, had background material and food-for-thought articles that my 11-year-old enjoyed reading and applying to her world around her. The projects themselves were open-ended enough to start the wheels turning in her head - "can I use this Biomechanical Hand to pick up things? How heavy a thing can it pick up without it falling out? How must I orientate my fingers to create a secure enough grip? How can I manipulate the movements to perform sign language?"

You can read the purchasing information for Tinker Crates here. They are available as 1-, 3-, 6-, and 12-month subscriptions, as well as as single crates you can pick according to themes that particularly interest you. You can also what's inside a sample crate here.

Thank you, Kiwi Crate, for the opportunity to collaborate!

Disclaimer: we were given the Biomechanical Hand Tinker Crate in exchange for an honest review. The opinions in this post are ours.



Wednesday, December 9, 2015

Zip A Bag





Finally. Yes.


Do you remember my Make A Bag series

I'm thinking of this as the sequel. 

Where Make A Bag was kindergarten, and Zip A Bag is middle school, and elementary school was you designing your own bag patterns for the first time. 

And high school is when you are employed by Coach or somecompany that designs with serious leather and has all the fantastic industrial machines that do perfect topstitching. 

And nobody is really ever at Bag College or Bag Grad School because those lessons haven't been invented yet; we're still pushing the boundaries of Bagdom.

Anyway, come join us! Everyone is welcome.

I'll be starting with the very basics of zipperhood, so that everyone  - from the uninitiated-and-tremulous to the experienced-and-apathetic - is at the starting line at the same time. But only in the context of bagmaking. So no invisible zippers and other garment-closure stuff, okay? 


Next, we'll move on to zipper manipulation (translation: "taking the pliers and side cutters to zippers"), which includes preparing zippers for installation in common and fancy ways, as well as the installation itself.

Then - and this is the crux of the series - we're going to be making some really fun bags, pouches and organizers,

in which zippers do acrobatics,

and other fun things beyond just opening and closing.

The print fabric in these bags are Jessica Jones' Time Warp collection in barkcloth. Cloud9 generously sent me these prints last year to work with, and have been beyond patient with how long it's taken to get this series off the ground (I hope the wait has been worth it!)

So long, in fact, that Time Warp is practically sold out in most stores. 

BUT!

Check out Jessica's new barkcloth line In Theory by Cloud9, coming early 2016, which is every bit as gorgeous!
intheory_preview

Are you coveting? I'm totally coveting. 

But back to Zip A Bag. Here's a rough rundown (not finalized - I'll tweak the titles and sequence and add links as we go along):

Chapter 1: The Beginning - Terminology and Preparation 
Chapter 2: Unfaced zippers - flat pouch
Chapter 3: Faced front zippers - flat pouch I
Chapter 4: Faced side zippers - flat pouch II
Chapter 5: Faced front zippers - darted pouch
Chapter 6: Faced zippers and pocket - boxed pouch
Chapter 7: Single-side zippers - tool case
Chapter 8: Recessed zippers: cross-body bag
Chapter 9: Zipper-as-gusset - compartment/cosmetic case
Chapter 10: Offset gusset zipper - Teardrop Purse
Chapter 11: Gusset Zipper - backpacks
Chapter 12: In-seam zippers - cylindrical pencil cases
Chapter 13: Changing the Shape - the Drum Bag
Chapter 14: Changing the Volume I - Expandable Tote
Chapter 15: Changing the Volume II - the Single-Edge Marker Pouch and Double-Edge Lunch Bag
Chapter 16: Changing the Volume III - the Pleated Backpack
Chapter 17: Zippered Straps I - the Diamond Backpack
Chapter 18: Zippered Straps II - the Volcano Bag

Hope you're as excited as I am. I've been so impatient to share this because nothing gets my sewing adrenaline flowing like bag-making. It's just so utterly different from toymaking and tailoring. The former is all glee and mania and "Ooh, let's add all kinds of fun lurid details so the kids can pretend-play!"  The latter is all adult and anal and contouring and serious and proper. 

Bag-making, by contrast, is like chocolate - sweet and smooth and full of endorphins.

See you soon!


And thank you, Cloud9 and Jessica Jones, for the Time Warp fabric prints! 






Saturday, December 5, 2015

Project Sighting: On-The-Go Bags and a Giveaway!


Today, I am very excited to show you my bag in a new book!

Many months ago (for that is how long it takes to make a book happen), one of the co-authors invited me to contribute a bag for their new book.

So I did.

Here it is on the back cover. Eeeeee!

Loosely adapted from my old Mesh Swim Bag that I made en masse for Jenna's swimming birthday party in 2013, 

this is a breathable shoulder tote designed for gym visits and other athletic adventures. Unlike the soft mesh in the earlier swim bags, the mesh in this gym bag is a sturdy pet screening, so the bag stands upright like a regular tote, to hold stuff like yoga mats and towels and bottles and running shoes.










The fabric itself is outdoor canvas, because this particular model wasn't meant for aquatic activities, but you can make it out of nylon or some other water-friendly fabric and turn it into a swim bag for flippers and snorkels and wet towels and such.

Now let's talk about the new book, On the Go Bags—15 Handmade Purses, Totes & Organizers by Lindsay Conner and Janelle MacKay (Stash Books). The book is available this month at CTPub.com and January 7th on Amazon, where you can already peruse quite a few of its preview pages.

Unfortunately, I don't have a physical copy of it myself to photograph or do a full review of, but here is a short video of the book trailer.

And here is some useful information about what's inside:

146 pages, including the front and back covers, in about 20 chapters, broken down into the following sections:

I      Introductory chapters

II    Biographies of authors and contributors


III   14 pages of techniques and tips, covering

  • How to cut curved corners
  • Interfacing and stabilizers
  • Back-stitching
  • Open-end straps
  • Closed-end straps
  • Adjustable straps
  • Installing magnetic snaps
  • Bias binding and piping

IV    15 chapters of projects, organized by sewing levels:

EASY

1 Hipster Pocket Scarf
2 Laptop Keeper
3 The Man Clutch
4 Handy Purse Pockets
5 Padded Bag Insert

INTERMEDIATE
6 Cart or Stroller Caddy
7 Park Blanket
8 Travel Toiletry Organizer
9 Two-Bottle Tote
10 Tablet Shoulder Bag
11 Sporty Strap Pack

ADVANCED
12 Mom's Minivan Organizer
13 Airport Sling
14 Snap-and-Go Sewing/Art Case
15 Air-It-Out Gym Tote

Roughly categorized to give you an idea of their functions, I'd say that of the 15 bags, there are
  • 6 inserts and organizers, including a fold-up blanket
  • 3 clutches/pouches
  • 4 purses and totes
  • 2 backpacks/over-the-shoulder style-bags

Where provided, the pattern templates are full-size and include seam allowances; other pieces not requiring templates are rectangles and other straightforward geometric shapes for which full dimensions are given in each project. Each instructional chapter contains detailed steps and clear and colorful illustrations, as well as photographs of the finished projects and parts thereof.

Now for the giveaway!

Stash Books is giving away one copy of On the Go Bags (RP: US$26.95) - U.S. winners will receive a hard copy and winners outside the U.S. will receive an e-book. No purchase is necessary to be eligible to enter. The giveaway ends at midnight EST of 15 Dec 2015, and I'll pick a winner by random-rafflecopter the next day, and let you guys know the results. I'll also contact the winner by email for their postal address; if I am unable to reach him/her after 48 hours, I will select a new winner.

For a chance to win:
  1. leave a comment on this post telling me your favorite style of bag to use, or your go-to style to sew,     then
  2. enter your information on the rafflecopter widget below.

a Rafflecopter giveaway


Visit the other stops on the blog tour, and enter their giveways for more opportunities to win this book:

Tuesday, Dec 1: Shannon Fabrics / Sew Sweetness 
Wednesday, Dec 2: Clover & Violet / Ann Kelle 
Thursday, Dec 3: Radiant Home Studio / Melly Sews 
Friday, Dec 4: Sew Caroline / Mia's Creations 
Saturday, Dec 5: ikat bag / imagine gnats 
Monday, Dec 7: sewVery / The Girl Inspired 
Tuesday, Dec 8: Stash Books / Fabric Mutt 
Wednesday, Dec 9: Pellon 
Thursday, Dec 10: Simple Simon and Co / Mrs. H 
Friday, Dec 11: Emmaline Bags / Lindsay Sews 
Monday, Dec 13: Sew, Mama, Sew
  



Wednesday, December 2, 2015

Time Warp Bags - The Collection


Finally:


See all those zippers?

I can't wait.


Tuesday, December 1, 2015

Finally Wrapping Up


People, this is the final Time Warp bag. 

The last.

I am so happy, I can't even.

I have loved making every one of these bags because they so challenged me. Each each one was a completely new design, drafted around the specific use of its zippers as well as the print of the fabric. This meant that each bag was a prototype, but each also had to be photo-ready and shop-ready (if I ever get around to listing them) even while I was constructing them for the first time and photographing their in-progress stages for tutorial purposes.

Oh, how I do love a good challenge.

That said, this has been a frustrating year for me, goals-wise. This tutorial series, for instance, about which I'd been so excited, was supposed to have been launched in the summer. 

The SUMMER.

But early in the year, everything got derailed by other, completely unforeseen projects, and my entire spring, summer and fall went out the window. And this without the usual three manic birthday parties, too. No birthday parties this year, apart from Kate's Minecraft one. Which wasn't even manic. Jenna's November birthday, which we usually celebrate outdoors in the summer, got pushed to December. Jenna, bless her heart, doesn't seem to mind, but I do. I mind that this year, it felt like I'd let work come before the things that are important to me and my kids.

And this beloved tutorial series got shoved under the table. Literally. I'd walk by my sewing table some days, stare longingly at the tubs of cut-out bags under it and grind my teeth, because I wanted so badly to just dive in and make. A. Bag. Already. 

Because bagmaking is my therapy, you know?

But there were other deadlines. The ones that were answerable to people who weren't only me. 

Next year, I'm going to say no, thank you a lot more. I'm going to read a lot more. I'm going to ignore the shop a lot more. I'm going to chill and drink tea a lot more. I'm going to focus on not doing, not always making for others, not trying to satisfy the creative hunger of faceless humanity. I'm going to pick a project I like, and enjoy it because it's mine and I chose it.

The idealistic part of my brain scoffs As if. There are always needs in the world to meet.

Well, someone else can step up to bat if they want to. I'll be the one on the bench in the dugout, lounging with a nice book that I'm reading to my kid. While eating chocolate cake. That we made with the time I saved by saying no, I think I'll pass.

Ah, hindsight. Ever empowering. 

So!

Now that I've vented on the whole internet (or whomsoever readeth this blog), let's talk about the good stuff:

this latest Time Warp bag, in Jessica Jones' gorgeous Sunburst barkcloth!

I'm going to save most of the detail-shots for the tutorial, so as not to bore you with repetition, but here are some how-it-works pictures.

There are 5 zippers in this bag, but 3 have particularly special functions.

Zipper #1 is in the carrying strap, that allows the bag to be slung cross-body, or over one shoulder,

or split

and carried backpack-style. And see that side zipper with the key strap hanging out?

That's Zipper #2, the one that allows you to directly access the contents of the bag so you can easily dig out your keys.

Throwing back the flap, here's Zipper #3:

which unzips to open up the mouth of the bag

so you can pack and unpack all your stuff.

All zipped up - and ready to deconstruct.

Can you believe it's December 1st?

Here's how I'm looking at things: I might be six months late sharing this tutorial series with you, but it's now turning out to be an early Christmas gift. Which, in the grand scheme of things, is not a bad thing at all, right?

Happy Advent, friends!